Thursday, December 19, 2013

YugiTubers have Christmas breaks too....

I'll be back with even better posts at January 5 in the meantime, HAPPY HOLIDAYS!!

Tuesday, December 10, 2013

Card of the Month: (NEW CARD!!) Skill Prisoner

With the Legacy of the Valiant Stuff, I found this interesting card people might consider considering the things that might happen next format....

The effect is.....

Target 1 card you control; this turn, negate any monster effects that target that card. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, negate any monster effects that target that card.

I know what you're thinking... (you're telling me that there's a card that could possibly waste a detach of an XYZ Material... TWICE??? And is CHAIN-ABLE from GRAVE on your OPPONENT's TURN???

It also dodges not only chaining to XYZ monster's effects but stuff like Effect Veiler and Scrap Dragon...... Wasting resources your opponent has like a boss.....

I just hope this card gets more attention...

Photo Credits: http://yugioh.wikia.com/wiki/Skill_Prisoner

Wednesday, December 4, 2013

Tech Check - 2 (Lightsworns)

Junk Synchron & Frozen Fitzgerald

When this card is Normal Summoned, you can select 1 Level 2 or lower monster from your Graveyard, and Special Summon it in face-up Defense Position. That monster's effect(s) is negated.
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.
With the new Synchros and Tuners coming out as Lightsworn Support, you now have an excuse to play Synchroes and have a full extra deck when you're playing Lightsowrns.

Only explanation i think i should be giving is

 Junk Synchron>Ryko>Lvl 5 Synchro>Fitzgerald and instant set-up for a chaos monsters so if you use the banishing effect if you also summon the chaos monster, you get 2500 damage on the board with just a set up of one normal summon.

Junk Synchron is a great use of a normal summon and is a great chaos fodder for BLS and Chaos Sorcerer

Fitzgerald dumps stuff like Wulf which is dead in hand most of the time and you get a semi-immortal Frozen Fitzgerald that forces your opponent to take damage as they can't activate spell and traps with the exception of hand traps like Ghostrick Lantern and Rainbow Kuriboh etc.

Lastly, there is this one trap that would definitely break a lot of strategies and like Sixth Sense, you will need a certain amount of luck to play this card....

Toss a coin and call it. If you call it right, all of your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the number of cards in your opponent's Graveyard from your Deck to your Graveyard.

Don't worry about calling it right or wrong, it's good any way you take it just be careful about your deck size and how it might deck you out which is basically the only negative side of it.

Wednesday, November 20, 2013

Crazy Deck Profile - Stun Mash

Full name: Anti-Meta /  Chaos - Simorgh Ninja / Karakuri-Redox / Traptrix / Stun Deck


Decklist for people who don't know the card's :

2x Redox, Dragon Ruler of Boulders
1x Karakuri Komachi mdl 224 "Ninishi"
3x Karakuri Ninja mdl 339 "Sazank"

That's it for the earth-Redox engine

For ninja's we have

3x Ninja Grandmaster Hanzo
3x Upstart Golden Ninja

Trans targets:

1x Dark Simorgh
1x Scary Moth
1x Beetron
1x Lightpulsar Dragon
1x Debris Dragon

Traptrixes: 

3x Traptrix Myrmeleo
w/ 6 Trap Holes to target

then the 1x Black Luster Soldier - Envoy of the Beggining

Spells:

2x Magic Planter
1x Reinforcements of the Army

Traps: 

Ninjitsu Arts:

3x Ninjitsu Art of Transformation
2x Ninjitsu Super-Art of Transformation

Trap Holes:

1x Bottomless Trap Hole
3x Void Trap Hole
2x Traptrix Trap Hole/ Normal Old School Trap Hole

Other Traps:

1x Solemn Warning
2x Safe Zone
2x Call of the Haunted

Extra Deck:

Synchro Monsters:

1x Black Rose Dragon
1x Star Eater
1x HTS Psyhemuth

XYZ Monsters:

1x Mechquipped Angineer
1x Wind-up Zenmaines
1x Abyss Dweller
1x Gagaga Cowboy
1x Maestroke the Symphony Djinn
1x Number 50: Blackship of Corn
1x Number 66: Master Key Beetle
1x Noblswarm Beelzebuth
2x Number 101: Silent Honors Ark Knight
1x Blade Armor Ninja / Heroic Champion - Excalibur
1x Heroic Champion - Gandiva

Friday, November 15, 2013

Yugioh Analysis - Deck Making

I only follow one rule when i make decks. It's that every card has a purpose for all the other cards. I call that a deck that has "SYNERGY". Meaning all cards i put in a deck must work well with any other card. I don't like a deck like Lightsworns because a Ryko might mill something like a mirror force or dark hole and you just happened to ruin your next top deck. In a deck everything must have a purpose and every card should be able to stand for itself.

Sunday, November 10, 2013

Card of the Month: Block Golem

Putting "rock stun: to a whole new level, Block Golem can as easily summon a rank 4 XYZ monster or set up for a field presence on you opponent's next turn. Let's all have a look at the card I'm talking about.


If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.

Dino-Rabbit, meet Block-Stun. With rabbit you can special summon only, normal monsters but with this card and maybe a catapult zone, you can essentially summon any rock monster of your choice. Not only that but it stays on your side of the field even after the End Phase which Rescue Rabbit couldn't do. Block Golem also has a Dolkka like monster it could summon anytime and doesn't conflict with either the attribute or the type, No. 106, Giant Hand. And finally, He's made of LEGO (C) which is always a +10 for any player that plays it. You can also leave on the field cards like:

Fossil Dyna Pachycephalo
Koa'ki Meiru Rock-type monsters
Gogogo Golem
Barrier Statue of the Drought (weakened version of Pachycephalo)

Well, that's about it for this card See'ya next time ^_^

Photo Credits: http://yugioh.wikia.com/wiki/Block_Golem

Wednesday, November 6, 2013

Crazy Deck Trailer :)

I like how Redox, Dragon Ruler of Boulders can make up for Monster Reborn being banned since him in itself is a Monster Reborn and he's at 3 :p The next crazy deck i'll be posting will have the Redox Engine again like in my Cookie Cutter Machine Deck though the way wikia defines it was not how Cookie Cutter was used in the past.. Cookie Cutter was when you take a deck and put your own style to it but they defined it as kind of deck with no general theme like my deck which was all over the place and was created with splashable cards. The cards I added were splashable for that certain deck only.. Lastly, The deck i'll be using would be a stun deck with little spells and lots of traps :D If you can guess what it would be Congratulations 
-Orange Gadget ^_^

Tuesday, November 5, 2013

Tech Check - 1 (Battlin' Boxers)

1st tech - Blue Flame Swordsman

Credits: http://yugioh.wikia.com/wiki/Blue_Flame_Swordsman


Effect: Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.

So this guy is like an equip spell that raises any of your Battlin' Boxer monster's atk's by 600 Once per turn and is chainable during the whole Battle Phase including Damage Step... It's a level 4 so you already know that you can XYZ with it easy enough. Then it just gets better with it's last eff that makes it since your opponent's don't want to beat over the other warrior monster you have in the field, if they beat over this you'd get his effect that special summons any Battlin' Boxer heck even an Synchro fire-warrior monster if you really needed one like a Crimson Blader or something.. If you were going to run level 8 synchros then might as well use Rose, Warrior of Revenge with this thing as it is another viable target. One more thing with Rose Warrior of Revenge and this card you can easily inflict additional burn damage then later on synch in your main phase 2 :D That's all for this tech....

2nd tech - Brushfire Knight

Credits: http://yugioh.wikia.com/wiki/Brushfire_Knight


Effect: When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.


Sad that Foolish Burial is limited and you're playing Battlin' Boxers? Don't be sad anymore.... Brushfire knight is here to save the day... Mill anything from Counterpunch to Glassjaw... But if they don't want destroy it so that you'll plus off of it, just XYZ with it.. LOL it's not your loss in anyway and it almost never is a dead draw! Shout out to Gandiva which you can make with this card and most underrated Rank 4 XYZ's out there :D PEACE!!!

Gonna try to be more consistent on my blog posts :D

========================================================================
Every 5th
========================================================================
Tech Check :p

I'll just give a couple of cards or two that you may have not known before and may suit your play-style even more.

========================================================================
Every 10th
========================================================================
Card of the Month

Me giving out a great card you can splash that you may have already known but still underated at the very least.
========================================================================
Every 15th
========================================================================
Duel Theory

Me analyzing the whole card game of yu-gi-oh and blurting out random thoughts about what would make it better for everybody.
========================================================================
Every 20th
========================================================================
Crazy Deck Profile

A deck that contains at least 5 archetypes all mixed in to one crazy deck just coz :p

Wednesday, October 30, 2013

I figured out a way to make Yugioh "fair" again :>


Yu-Gi-Oh should be for kids in school who don't have that much money yet and of course all the others can join in as long as they are gonna respect the others and abide by this theory...




So, I've been thinking how i would find my first deck that costs the least amount of money and can win games. Nowadays people with the most amount of money to spend can afford to use all these meta decks and those people who have less to spend has to make do with sub-par staple cards.....

The only way i see this game becoming balanced again is if we put a budget limit and an official price per card set both by Konami....


Example:

Black Luster Soldier - Envoy of the Beginning (10$ set by Konami)

Chaos Sorcerer (3$)
Judgment Dragon (5$)
Plaguespreader Zombie (2$)
Ally of Justice Catastor (6$)
Number 39 Utopia (3$)
Maestroke the Symphony Djinn (7$)

Then you can have fairly cheap cards like

Lumina the Lightsworn Summoner (1$)
Garoth, Lightsworn Warrior (0.5$)

Those cards that base up the deck would be fairly cheap but still affect hard on the let's say 40$ limit

and your deck can only have 40$ worth of cards also set by Konami the 40$ would include both side and extra deck.

That would greatly increase the audience reach of Yugioh to a lot more people who couldn't get themselves to buy something like a 100$ Dracossack or something. Tell me what you think :D It's not Konami who overprice cards it's the strategy and how broken it can be that overprices them but if you use like a 40$ card then you wouldn't have enough space to put other cards. This would also bring out creativity in most players by working with a limit...

Tuesday, October 29, 2013

2nd Deck Discussion


So DN gave me this kind of a starting hand and my first instinct was to get Kabazauls back where it should be so i acitvated Moray. I ended up getting back another Kabazauls and a bubbleman which wasn't half as bad as what i traded for and i got a Miracle Fusion which was an auto Raigeki for me whenever i wanted to do so... I then set all my cards and made this play accordingly:



After that my i ended my turn with 4 backrow and the only real backrow was a forbidden lance but still there is no heavy storm this format so i was not that afraid.. My opponent ended up playing Evilswarms and crashed his ophion to my Nightmare Shark and killed it.... Then the fun part! On my turn i used Bahamut Shark's eff to make Acid Golem with no materials and then used the Creature Swap as it does not affect the monster but the player and he wanted to Bottomless my Acid Golem and I lanced my acid golem and again Creature Swap would still work since it didn't affect the monster.... And there he was locked down as he can't special summon.. and burning 2000 LP a turn ^_^


ohh and I got his Ophion and drew a Lemuria not that it really matters but it was gg from there ^_^

Some stuff i didn't get to demonstrate was the Gishki engine worked and how i spammed rank 6's especially Photon Strike Bounzer ^_^.... So you set an ariel which becomes a 2000 wall with Lemuria and normally a 1800 def flip monster not bad for a floater.. the turn she is flipped you will get an instant xyz card that can special summon a Gishki from grave and once i activate that summoning effect i use Lemuria with 2 water monsters in the field and make a bounzer..... Same with Fish engine except Remora can push hard by spamming a rank 6 then lots of rank 4's.... Until next crazy deck ^_^

-Orange Gadget

2nd Deck Profile

All my decks are crazy.....
At least all that i show ^_^

Dino-Rabbit/GishkiXYZ/E-Heroes/Lemuria Fish Spam/Bahamut Shark Burn/Control Deck

Decklist:

Gishki Engine:

Gishki Ariel x2
Gishki Beast x2

Hero Engine:

Tin Goldfish x2
Elemental HERO Bubbleman x2

Dino Rabbit Engine:

Rescue Rabbit x1
Kabazauls x2

Fish Spam:

Doublefin Shark x3
Silent Angler x2
XYZ Remora x2

Techs:

Moulinglacia the Elemental Lord x1
Tidal, Dragon Ruler of Waterfalls x2

Spells:

Moray of Greed x2
Salvage x1
Creature Swap x2
Mystic Box x2
Pot of Duality x1
Lemuria, the Forgotten City x2
Miracle Fusion x2
Mask Change x1
Forbidden Lance x2
Book of Moon x1

Traps:

Treacherous Trap Hole x1
Breakthrough Skill x1


Dino-Rabbit/GishkiXYZ/E-Heroes/Lemuria Fish Spam/Bahamut Shark Burn/Control Deck

Yup that's the whole name again.... and again i also ask the question.. Seem crazy enough? Wait till you see what it can possibly do...

Single Card Discussion: Swordsman of Revealing Light

This Card is still in the OCG and will be released soon enough but we'll talk about it now coz why wait?



So this guy's effect is: 

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then, if this card's DEF is higher than the attacking monster's ATK, destroy that monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. 
● Once per turn, this card cannot be destroyed by battle.

The first thing that comes to mind when i saw this card is a light attribute Gorz that may be able to destroy the opponent's monster, minus the token but a level higher and if used to xyz which would most likely be your next play after dropping this card, your monster gains a free effect of not getting destroyed by battle every turn once a turn. Also it just gets better as it's a light and you can easily use it as chaos fodder as an extra hand trap instead of veiler.

Some decks that i think can abuse this guy would be

Photon
Chaos Dragons with Maiden
Dododo
Gimmick Puppets
A lot more stuff i'm sure i can't name all of them

Just think about using it next time you use decks that spam rank 8's or hell just synchro with it to level 9 or higher monsters in decks that can synchro to a broad selection of levels.

Photo credit and text credit: http://yugioh.wikia.com/wiki/Swordsman_of_Revealing_Light

1st Deck Discussion

Let's go back to the crazy deck I just posted

I opened with:

Geargiarmor
Geargiaccel
Geargiarsenal
Geartown
Rare Metalmorph
and Redox


Easy enough hand to start with..... just search an accel next turn and then make gigant by summoning 2 accel's, search with it, and beat with arsenal and gigant then at main phase 2 tribute arsenal for armor and flip it face down. I ended up searching for Karakuri Strategist with Gigant and setting up for my push next turn. I also drew a Scrap Recycler which the only real thing I can use it for at this point is Redox fodder.


Next turn my opponent made a Hamon and crashed my Gigant which I was somehow sad about :(
But don't worry as I had my revenge very quickly. I flip summoned armor got my third arsenal flipped it back down and flip it back up again with a normal summon by strategist and i searched for my Geargiano. Synched for Shogun summon a strategist Synch for Ancient Fairy and get accel's search. I got an arsenal just in case i needed a next turn and feed a fortress. I activate Geartown and use Ancient Fairy with it and get an Ancient Gear Gadjitron Dragon for almost no cost. Then, I xyz summon a Big Eye with Shogun and Ancient Fairy detach Shogun to get Hamon then use Redox with Geargiano to get back Shogun. That's game ^_^

Seem crazy enough now?


I could almost imagine my next turn shenanigans if I needed one. but see how card advantage is great and just keeps stacking with every play until you just have the largest card advantage ever.

One thing you need to remember is that every card you should use needs to net you more card advantage. That goes for any deck. Do that and you'll have a great deck. Though this is incredibly easy to do with Dragon Rulers.

Some engines i did not get a chance to use is the Gadget engine and the Machina engine which would've made up my deck when i didn't have xyz monsters to play with. Gadget engine works by somehow summoning either normal or special a gadget and then build card advantage from that +1
The Machina engine is self explanatory a bit just search with gearframe if you might have it or dump with redox a Fortress to send fortress to grave and activate his eff from there or just make a rank 7 with redox and fortress coz wth not. but that's basically how the deck should work. See ya next time ^_^

1st Deck Profile

First Blog

Hello everyone. Today we will talk about my Crazy Deck Mixes as crazy deck mixing is my passion. :D My favorite deck, also the deck we're going to talk about today is my Gadget deck. The full name of the deck would formally be:
Redox-Gadget-Grandsoil/Machina-Karakuri-Geargia/Gadjitron/Chimeratech OTK/Scrap Beatdown Deck

Seem crazy now?

Decklist:

Geargia Engine:

Geargiaccelerator x3
Geargiarmor x2
Geargiarsenal x1
Geargiano (plain) x1

Machina Engine:

Machina Gearframe x1
Machina Fortress x2

Redox-Gadget Engine:

Redox, Dragon Ruler of Boulders x2
Grandsoil the Elemental Lord x1
Red Gadeget x2
Yellow Gadget x2
Green Gadget x2

Geartown-Gadjitron Engine:

Ancient Gear Gadjitron Dragon x1
Geartown x2
Magical Hats x1

Karakuri Engine:

Karakuri Strategist mdl. 248 "Nisipachi" x2
Karakuri Shogun mdl 00 "Burei" x1 (Extra Deck)

Techs:

Cyber Dragon x1
Scrap Recycler x2 (Graveyard Control)

Spell Cards:

Iron Call x3
Limiter Removal x1
Machine Assembly Line x1
Gravity Blaster x2

Trap Cards:

Pinpoint Guard x2
Rare Metalmorph x2
Solemn Warning x1

Extra Deck:

Fusion Monster(s):

Chimeratech Fortress Dragon x1

Synchro Monsters:

Karakuri Shogun mdl 00 "Burei" x1
Ancient Fairy Dragon x1

XYZ Monsters:

Rank 8:

Number 107: Galaxy-Eyes Tachyon Dragon

Rank 7's:

Number 11: Big Eye x1
Mecha Phantom Beast Dracossack x1

Rank 4's:

Gear Gigant X x3
Abyss Dweller x1
Daigusto Emeral x1
Gagaga Cowboy x1
Maestroke the Symphony Djinn x1
Number 50: Blackship of Corn

Rank 3:

Wind-up Zenmaines


Seem crazy now? Wait till you see what it can do.

For the Side deck, there are a lot of thing you can put with it:

Dimensional Fortress Weapon (great against Chaos Dragons and Lightsworns and any deck that mills)
Jinzo and Psychic Shockwave best for heavy backrowed decks that you just don't have enough destruction for.
May also use Blowback Dragon with Psychic Shockwave
A Karakuri Watchdog with a lvl 8 Shogun for better Chances of getting out Tachyon when needed and extra draw power
Koa'ki Meiru Powerhand which is a 2100 beater with a built in Gravity Blaster for Light and Dark Monsters
Wind-up Zenmaister for recycling your Geargiarmor that had been used with Karakuri Strategist

Those are all the machine related side deck cards I can think of. You can put normal side deck cards at all cost feel free to do so.

The next blog will be showing what the deck can do.. :p See ya.