Junk Synchron & Frozen Fitzgerald
When this card is
Normal Summoned, you can
select 1
Level 2 or lower
monster from your
Graveyard, and
Special Summon it in
face-up Defense Position. That monster's
effect(s) is
negated.
1
DARK Tuner + 1 non-Tuner
Beast-
Type monsterIf this card
attacks, your opponent cannot
activate any
Spell or
Trap Cards until the end of the
Damage Step. When this card is
destroyed by battle and
sent to the
Graveyard, while you
control no monsters, you can
discard 1 card to
Special Summon this card from the Graveyard in
face-up Defense Position.
With the new Synchros and Tuners coming out as Lightsworn Support, you now have an excuse to play Synchroes and have a full extra deck when you're playing Lightsowrns.
Only explanation i think i should be giving is
Junk Synchron>Ryko>Lvl 5 Synchro>Fitzgerald and instant set-up for a chaos monsters so if you use the banishing effect if you also summon the chaos monster, you get 2500 damage on the board with just a set up of one normal summon.
Junk Synchron is a great use of a normal summon and is a great chaos fodder for BLS and Chaos Sorcerer
Fitzgerald dumps stuff like Wulf which is dead in hand most of the time and you get a semi-immortal Frozen Fitzgerald that forces your opponent to take damage as they can't activate spell and traps with the exception of hand traps like Ghostrick Lantern and Rainbow Kuriboh etc.
Lastly, there is this one trap that would definitely break a lot of strategies and like Sixth Sense, you will need a certain amount of luck to play this card....
Toss a coin and call it. If you call it right, all of your opponent's cards in the
Graveyard are
removed from play immediately. If you call it wrong, send a number of cards equal to the number of cards in your opponent's
Graveyard from your
Deck to your
Graveyard.
Don't worry about calling it right or wrong, it's good any way you take it just be careful about your deck size and how it might deck you out which is basically the only negative side of it.